Launching the First Reasoning SimReady Asset Agent
Most 3D generation is a black box: prompt in, mesh out, reroll when something is wrong. Simulation can't work that way. An asset needs the right structure, scale, materials, joints, and physical properties. A wrong answer becomes broken training data for a robot.
Today we're launching the Reasoning SimReady Agent, the first asset agent that reasons its way to simulation-ready.
The asset keeps its own context
Give the agent a request, image, CAD file, or product datasheet. It first builds an understanding of the object: what it is, which parts it has, what moves, what it's made of, and how it will be used.
That understanding becomes structured context, including part identities, bounds, CAD metadata, and datasheet specifications. It travels with the asset as the authoritative record. Segmentation, physics, articulation, and validation read from the same context instead of guessing again at every stage.
Engineering decisions happen per object
The agent selects a creation route that fits the input. For articulation, it decides between a feed-forward joint predictor and explicit part-by-part joint authoring. It chooses the segmentation detail and assigns mass, friction, and materials per part while looking at rendered views, so a glass shelf and steel hinge in the same refrigerator receive different settings.
It also plans the validation needed for that specific object, including drop tests, ramp tests, and joint sweeps.
Some mechanisms need more than joints. The agent can author executable behavior scripts, such as a bottle cap that locates its thread and screws itself down, instead of applying a canned animation.
Watch it work, then correct it
The Agent Playground is live in the Palatial dashboard today. Describe what you need in plain language and attach the references you have. The agent turns that intent into a structured creation spec, then submits real generation jobs while its reasoning and progress stream in the interface.
You can correct it mid-flight. The correction sticks, carried forward into every later stage. Feedback binds to the exact artifact on screen, and revisions appear as linked variants instead of silently replacing the original.
The conversation also survives interruptions. Leave, come back, and continue where you stopped. Finished assets can be reprocessed from any stage without regenerating everything from zero.
Every object is an edge case. A microwave and a dishwasher both have doors, but their mass distribution, hinge behavior, and interaction points aren't interchangeable. Reasoning per asset lets one pipeline handle tools, furniture, industrial equipment, and deformables without a human configuring every preset. It is also how quality has held while the pipeline grew past 10,000 assets.
For us, SimReady means the asset arrives understood, configured, and verified.
